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• TELECHARGEMENTS
• NINTENDO DS / DS LITE / DSi / DSi XL
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC, Linkers
• NINTENDO WII
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC
• GAMECUBE
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC
• GAME BOY ADVANCE
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC
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| Divineo |

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Outil Système: • Linux
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| Forum Live |
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[Wii] Sonic Robo Blast 2 Wii v2.0.0 RC2
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Cid2Mizard, le 30 Juil 2010 23:20
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[Wii] 1bit Invaders v2.1
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Cid2Mizard, le 30 Juil 2010 23:10
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[Wii] HackMii installer v0.7b
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Cid2Mizard, le 30 Juil 2010 22:14
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[NDS] LoneWolfDS - The Chasm Of Doom vRC1
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Cid2Mizard, le 30 Juil 2010 11:58
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[Wii] Sand Traps - Level pack v1.0
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beredezebe, le 29 Juil 2010 23:00
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[Wii] Yahtzwii v3.11
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Cid2Mizard, le 29 Juil 2010 9:18
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|NDS] Mario Paint Composer DS : Bullet Bill
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Cid2Mizard, le 29 Juil 2010 1:07
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[NDS] SensitiveDS
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Cid2Mizard, le 28 Juil 2010 22:44
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[Wii] LuaFWii v0.9
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Cid2Mizard, le 28 Juil 2010 20:00
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[Wii] Garnatron v1.7
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beredezebe, le 28 Juil 2010 18:25
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[Wii] Maze of Galious Wii v0.63.1 => 0.63.2
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Cid2Mizard, le 28 Juil 2010 10:58
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[NDS] WoopsiGfx v1.00
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Cid2Mizard, le 27 Juil 2010 15:14
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[Wii] GRRLIB - En vidéos
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Cid2Mizard, le 27 Juil 2010 14:49
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[Wii] Revolt Of The Binary Couriers v1.1
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Cid2Mizard, le 27 Juil 2010 13:06
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[Wii] LuaFWii v0.8
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Cid2Mizard, le 27 Juil 2010 11:46
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[Wii] HackMii installer v0.7
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Cid2Mizard, le 27 Juil 2010 2:23
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[Wii] GRRLIB v4.3.0 - En vidéos
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Cid2Mizard, le 26 Juil 2010 23:08
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[NDS] M OSDS v4.0
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beredezebe, le 26 Juil 2010 19:41
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[Wii] TetriCycle v0.5b
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Cid2Mizard, le 26 Juil 2010 16:58
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[NDS] FileManager v0.6u
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Cid2Mizard, le 26 Juil 2010 7:55
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[Wii] RaveWild v0.3
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Cid2Mizard, le 25 Juil 2010 22:41
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[NDS] Scribble Jump DS - demo 1
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Bendu16, le 25 Juil 2010 16:44
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[NDS] SNAKE v1.01
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Cid2Mizard, le 24 Juil 2010 16:29
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[Wii] Maze Generator v1.1
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Cid2Mizard, le 24 Juil 2010 11:03
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[NDS] DScritor v1.0
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Cid2Mizard, le 24 Juil 2010 9:03
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[NDS] Speed Trap - Alpha Stage 1
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Cid2Mizard, le 24 Juil 2010 8:50
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[Wii] RockBlueMet rc2
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Cid2Mizard, le 23 Juil 2010 23:47
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[NDS] Space Impakto DS v0.05 beta
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Cid2Mizard, le 23 Juil 2010 17:48
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[NDS] Duyumania - Demo 22.07.2010
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Cid2Mizard, le 23 Juil 2010 17:45
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[Wii] Homebrew Filter v0.1 r6
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Cid2Mizard, le 23 Juil 2010 8:42
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|NDS] Mario Paint Composer DS : Bullet Bill
Posté par:
Cid2Mizard
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BassAceGold propose une nouvelle version de " Mario Paint Composer DS", la version Bullet Bill. Adaptation du compositeur de musique du jeu SNES " Mario Paint". 
Here is the change log:
–Bullet Bill Release July 28 2010
-Compiled with latest libraries, may fix card compatibilities -Uses NitroFS for argv support, results in much faster startup time -can now change the song directory via mpcds.ini file which must be in the same directory as the rom -removed outdated splash screens -removed wifi news feature -fixed scrolling issue in the filebrowser using the bottom right arrows -updated keyboard -updated installation instructions and controls. Also added error faq to readme.
Nothing much really new here, just a fix or two. - Téléchargement :Mario Paint Composer DS : Bullet Bill.zip
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29 Juil 2010 1:07
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[NDS] WoopsiGfx v1.00
Posté par:
Cid2Mizard
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Ant512, à qui l'on doit l'interface graphique Woopsi, réalise cette fois " WoopsiGfx", Librairie graphique C++/2D. 
WoopsiGfx is a C++ 2D graphics library for the Nintendo DS, derived from the Woopsi GUI framework. It allows the developer to create and manipulate bitmaps using a comprehensive set of drawing tools. It includes an extensible font system for drawing text to bitmaps, and features support for packed monochrome and 16-bit fonts out of the box. WoopsiGfx can also be used to draw directly to the DS' VRAM. This is useful when the DS is in MODE_FB0 or MODE_5_2D.
Features : - Extensible font system that supports compressed proportional and fixed-width fonts (monochrome and 16-bit); - Animation class with support for variable framerates and standard/pingpong looping; - Bitmap class for 16-bit bitmap image manipulation; - Graphics class providing clipped, DMA-accelerated drawing functions: - Pixels; - Lines; - Filled and unfilled rectangles; - Filled and unfilled ellipses; - XOR horizontal/vertical lines, pixels, rectangles and filled rectangles; - Bitmap blitting; - Bitmap blitting with transparent colour key; - Bitmap blitting in greyscale; - Flood fill; - Region scrolling; - Region copying; - Region dimming; - Region conversion to greyscale; - Text rendering. - Dynamic array container and iterator classes. - Object-orientated design for easy integration into other C++ software; - Simple API; - Unicode strings encoded with UTF-8; - Compatible with Woopsi font tools. Téléchargement : woopsigfx-demo 1.00.zip woopsigfx-src 1.00.zip
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27 Juil 2010 15:14
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[NDS] SensitiveDS
Posté par:
Cid2Mizard
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Spinal remet au gout du jour son homebrew, " SensitiveDS", puzzle game dans lequel vous devez faire disparaître toutes les cases oranges et vertes pour atteindre la case exit. 
This is a very great puzzle game for the Nintendo DS, the gameplay is simple, yet very addictive!
Please note this if for FAT cards only (If no FAT present, you will not be able to save your progress or save any custom levels) and must be Dldi patched to work (You shouldn’t need to worry about this as most, if not all cards will patch it automatically while loading). Sensitive will create a folder on your card called ’sensitive’ for storing its data. Please do not delete this (unless you no longer play SensitiveDS).
SensitiveDS is compatible with DSMotion Card and Neoflash R6Gold, so you can tilt your way around this extremely fun puzzler. Just insert the motion card on the main title screen and a logo will apear on the top screen to show you have inserted it correctly.
In each level you must move the disk over every orange and green tile then get to the exit. If you fall off, you must start over. Téléchargement : SensitiveDS.rar
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27 Juil 2010 12:25
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Commentaires: 2 • Répondre • Autres news dans cette catégorie
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[NDS] Super Mario Galaxy DS - Demo 3
Posté par:
Cid2Mizard
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Froskito propose une troisième version de démonstration de son adaptation du jeu " Super Mario Galaxy" pour la DS. 
Version Demo 3
Les améliorations tirées de poste officiel de l'auteur.
* Ajout de menus (Intro). * Ajouté crédits. * Des graphismes améliorés. * Introduction à l'histoire et l'explication. * Gif petits dans la séquence d'introduction. * Changé l'image ci-dessus. * Amélioration des graphiques qui donnent une impression de 3D. * Maintenant dans le menu permet Super Mario Galaxy DS. * Ajout x3 vie. * Ajouté Stardust. * Amélioration du curseur Star. * Sprites vies ne sont pas la police de la PAlib. * Terminé Galaxy 3. Planétarium * 3 galaxies disponibles. * Ajout d'étoiles comptoir. * Ajout de Stardust comptoir. * La galaxie en Mars a maintenant pour déverrouiller. * Mario peut devenir abeille. Téléchargement : Super Mario Galaxy DS Demo 3.rar
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22 Juil 2010 21:36
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[NDS] Sokoban Touch & Go! - preview
Posté par:
Cid2Mizard
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maRk2512 propose une version preview de son nouveau puzzle game pour la nintendo DS, " Sokoban Touch & Go!". 
Here's a early preview version of my latest project "Sokoban Touch & GO!" Yes, i know... ...another sokoban game. But give it a try. I'm a big fan of sokoban - but i hate this endless "keyboard hacking" in other games. With the new stylus control you can play sokoban comfortable like never before! This game recycles a lot of old stuff from some of my former projects. (Pathfinding is from old PuzzleBoy BETA, 3d classes from Bluebear, ect...) Have fun!
PS: A: Restarts the map, B: Undo moves EDIT: The games uses NitroFS so you need a compatible flashcard or hbmenu. Téléchargement : Sokoban_Touch&Go! preview.zip
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22 Juil 2010 12:47
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[NDS] ColumnsDS v20100718
Posté par:
Cid2Mizard
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a2h propose une mise à jour de son adaptation du célèbre puzzle game " Columns" pour la DS, " ColumnsDS". 
Change log dev201007181021
* Added a splash screen * Added an icon (transparency broken though) * Rewrote the match detection, which should allow for things such as matching more than one set with a common gem * Added some more music
Change log dev201007182242
* When you lose, the game ends with an animation instead of continually creating a new set of gems above the ones on top * Attempted to fix a sprite corruption issue Téléchargement : ColumnsDS 20100718.zip
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22 Juil 2010 12:26
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[NDS] NDS SHISENSHO v20100529
Posté par:
Cid2Mizard
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Meraman a également réalisé en mai dernier, " NDS SHISENSHO", puzzle game utilisant les pièces du mah-jong dans lequel vous devez jumeler des paires pour vider le plateau. 
Sichuan is puzzle game that uses mah-jong tiles. The aim of the game is to clear the tiles by matching up pairs. NDS Sichuan has a Wi-Fi leader board where you can download the top 10 best times and compete against them in a challenge mode. If you manage to get in the top 10 you can upload your data over a Wi-Fi connection for others to download and challenge.
A save file gets created on the root of your card called nds_shisensho.nv. If having this file on the root irritates you then it's fine to move it to a different folder. I'm pretty sure it searches all directories for the file.
Yes this is another homebrew from MeRAMAN, as you can probably tell from the game engine. The latest version posted on his blog was from the 29th of May and it fixed a couple of small bugs in the WiFi code. Oh... if you find that pixel font familiar, the one that's used in the "programmed by" text, yeah, it originates from Gradius 2. Téléchargement : NDS_SHISENSHO 20100529.zip
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22 Juil 2010 10:12
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[NDS] NDS KOIKOI v20100718
Posté par:
Cid2Mizard
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meraman, à qui l'on doit le homebrew controversé Tetris The Grand Master, réalise cette fois-ci une adaptation du jeu de cartes Koi-Koi pour la nintendo DS. 
MeRAMAN, the guy behind the Tetris Grand Master port, (who eventually had to discontinue development and distribution due to the Tetris Licenser sendiing him a rather nasty warning) has released a Hanafuda game where you play Koi-Koi style against the CPU. In Koi-Koi style the player throws a card on the same suit card to capture them. The winner is the one who makes the special combination of several cards which is called a "Yaku".
Like Tetris Grand Master, NDS Koi Koi has a wifi ranking table built into it. While the quailty may not stand out from the screenshots alone, what you are getting here for free feels solid. There's some good presentation with nice BGM and sound effects throughout. With all of that combined, this game stands out from the average homebrew card game and gets my recommendation! Téléchargement : NDS KOIKOI 20100718.zip
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21 Juil 2010 10:29
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[NDS] Woopsi v0.99.2 Beta
Posté par:
Cid2Mizard
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Ant512 propose la version 0.99.2 Beta de "Woopsi", librairie d'interface graphique pour créer des homebrews DS sur le modèle de fenêtrage de l'OS Amiga .

Woopsi 0.99.2 is now out. Grab it from SourceForge, as usual: http://www.sourceforge.com/projects/woopsiThe font system has had some minor changes made. I finally got around to ripping out the Font and MonoFont classes, as the PackedFont classes perform the same job with far more efficiency. They’ve been moved to the “extras” directory in the SVN repository in case anyone should ever need a reference for creating new font classes. All of the monochrome fonts that ship as part of the library are now PackedFont1 classes instead of PackedFont16. This highlighted a bug in the bmp2font .NET program that is included in Woopsi’s “tools” directory - it was allocating relatively huge bitmaps for the font data instead of the tiny bitmaps that were really necessary. I’ve deleted the “CourierMono” font as it was an exact duplicate of the “Courier” font. The GlyphFont is a PackedFont16-based class instead of a Font-based class. This changes have reduced Woopsi’s footprint quite significantly: 1.5MB from the size of the Woopsi library; 2MB from the sourcecode; 400K from the packedfont example ROM; 60K from the helloworld example ROM. A big saving for very little work. Other changes include replacing the x, y, width and height members of the Gadget class with an instance of the Rect class (itself converted from a struct). A lot of the clipping work can now done be within the rect instance rather than throughout the codebase. The FileListBox and FileRequester classes include a getPath() method that allows a developer to determine which directory the file requester is pointing at. Fixes: - Replaced clipping code in Gadget::clipRectToHierarchy() with call to new Rect functions. - PackedFont16::renderChar() aborts correctly if there is nothing to render (Lakedaemon). - Bitmap::getData(x, y) no longer declared inline (Lakedaemon). - Renamed gunsuh15.bmp and gunsuhche15.bmp to gungsuh15.bmp and gungsuhche15.bmp respectively. - Deleted CourierMono as it was an exact duplicate of Courier. - Converted most fonts to PackedFont1. - Converted GlyphFont to PackedFont16 (manually altered class to force fixed-width). - Removed Font and MonoFont classes (PackedFont classes are faster and more efficient). - bmp2font upgraded to latest version - no longer creates gigantic arrays in PackedFont1 fonts; removed support for Font and MonoFont classes. New Features: - Added getPath() to FileRequester and FileListBox. - Converted Rect struct to class. - Added Gadget::getRelativeX() and getRelativeY(). - Replaced x, y, width and height members of Gadget class with a Rect. - Téléchargement :woopsi_src_0.99.2 beta.zipwoopsi_demo_0.99.2 beta.zip
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21 Juil 2010 9:48
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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