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• TELECHARGEMENTS
• NINTENDO DS / DS LITE / DSi / DSi XL
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC, Linkers
• NINTENDO WII
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC
• GAMECUBE
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC
• GAME BOY ADVANCE
Sous-forums: Demo technique, Jeux, Utilitaires, Emulateurs, Utilitaires PC, Emulateurs PC
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Outil Système: • Linux
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| Forum Live |
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[Wii] Hypno Blast v0.2
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Cid2Mizard, le 10 Sep 2010 0:22
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Je suis a la ramasse
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sankaoo, le 09 Sep 2010 22:19
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[NDS] LoneWolfDS - Shadow On The Sand v1.0
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Cid2Mizard, le 08 Sep 2010 10:13
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[NDS] LoneWolfDS - The Chasm Of Doom v1.0
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Cid2Mizard, le 08 Sep 2010 10:00
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[NDS] iDeaS v1.0.3.7b (win)
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Cid2Mizard, le 07 Sep 2010 9:48
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[NDS] MasterSO v1.0
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Cid2Mizard, le 07 Sep 2010 9:43
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[NDS] Nintendo DS Code Manager vBeta 1.2
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Cid2Mizard, le 07 Sep 2010 9:28
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[NDS] Test - R4 SDHC vs R4DS
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rabah160459, le 06 Sep 2010 20:09
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[NDS] DB Downloader v2.0
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Cid2Mizard, le 06 Sep 2010 9:50
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[Wii] Yabause 0.9.10 Beta 10
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Cid2Mizard, le 06 Sep 2010 9:32
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[NDS] Sound Way
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Cid2Mizard, le 05 Sep 2010 13:40
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[Wii] Scape v1.31
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Cid2Mizard, le 05 Sep 2010 13:26
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[NDS] Bilou : Apple Assault v1.2
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Cid2Mizard, le 05 Sep 2010 12:51
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[Wii] Test - XCM Vbox2 Advanced
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Cid2Mizard, le 04 Sep 2010 14:55
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[Wii] Robi v0.6
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beredezebe, le 04 Sep 2010 12:54
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[Wii] 2 nouveaux tests en ligne...
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Cid2Mizard, le 04 Sep 2010 10:30
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[NDS] 2 nouveaux tests en ligne...
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Cid2Mizard, le 04 Sep 2010 10:25
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[NDS] Hack To Escape v01092010
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Cid2Mizard, le 04 Sep 2010 9:13
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[Wii] MPlayer CE v0.77 r592
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Cid2Mizard, le 04 Sep 2010 9:04
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[NDS] Test - Supercard DSTWO
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Cid2Mizard, le 03 Sep 2010 23:03
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[NDS] Woopsi v0.99.4
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Cid2Mizard, le 02 Sep 2010 23:33
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[NDS] Where is the Star v4.0
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Cid2Mizard, le 02 Sep 2010 23:17
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[NDS] Froskipoly v2.0
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Cid2Mizard, le 02 Sep 2010 23:12
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[Wiii] WiiPeng! v1.0
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Cid2Mizard, le 02 Sep 2010 20:29
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[Wii] NanoMechas v0.8
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Cid2Mizard, le 02 Sep 2010 17:46
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[NDS] DiagnoDS v1.0
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Cid2Mizard, le 02 Sep 2010 9:32
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[NDS] Magic Number DS v1.0
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Cid2Mizard, le 02 Sep 2010 9:19
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[NDS] Super Paper Fly
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Cid2Mizard, le 02 Sep 2010 9:10
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[NDS] Dana O.S v0.2
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Cid2Mizard, le 02 Sep 2010 8:59
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[NDS] Chapas GP v1.1
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Cid2Mizard, le 01 Sep 2010 19:56
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[GBA] Powder v114
Posté par:
Cid2Mizard
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Jeff Lait propose la 114ème version de son Rogue like "Powder" pour la Game Boy Advance.

Due to my temporary subversion server being behind my firewall, I had to change the Linux and Mac build machines. I think the Mac build is safe, but if you have issues with the Linux build please let me know. Because if you don't, I'll just retire the offsite machine. The 10x10 and 12x12 tiles are now enabled on the non-iPhone versions. I'm pretty happy with the 10x10 now, but the 12x12 still need lots of touch up. For those wondering why I did 10x10 first: I've found portrait mode is the way to play. iPhone users will also be happy that the native keyboard is used. Hardcore POWDER fans will lament that I didn't instead revert to the original GBA keyboard input method. Would be a good excuse for multitouch as you try to chord four virtual buttons plus an direction arrow :> * Help menus are no longer off by one. (Patrick Don't have one, Matt_S, Sam Spencer, Alex Marsh, Robert Barber, mattock) * Remove potential crash when zapping wand of invisibility off map. * Items are no longer revealed by hostiles searching. * Status message "Searched" when you search to make it more clear you did something by searching. * Correct lighting tests for giant mobs along with looser LOS requirements to see them. * No longer crash if a rolling boulder kills the caster and then fills a hole. * You can click-drag on display text to scroll it. * Chris Lomaka's tiles have been updated with some nice new additional icons. * Help menus are platform specific, so GBA users should no longer be taunted with stylus help, etc. * The Akoi Meexx 10x10 and 12x12 tilesets are enabled in SDL builds. The 10x10 has had a round of manual smoothing applied to it. * Status bar on iPhone now rotates and is hidden in landscape mode. * iPhone now uses native keyboard controls. * If you start the game in a room with only secret exits, you are explicitly told that there are secret exits to search for. (Eisel Mazard) The artpack for this version can be grabbed here [588k]. The Windows and Mac versions are shipped with the SDL, the PSP version compiled with the SDL. You may replace this version with the latest version. POWDER conforms to section 3 of the LGPL: you can download a tarball of the SDL code here or directly from http://www.libsdl.org. The WinCE and GP2X versions both use SDL but are hosted by parties other than myself. Note: While the highscore is kept, save games are never preserved between versions. Please wait until your current character dies before upgrading. - Téléchargements :powder114_gba.zip
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24 Mai 2010 0:03
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[GBA] Qwak
Posté par:
Cid2Mizard
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cosmic4z nous informe que le binaire de " Qwak" est disponible, excellent jeu de plates formes développé il y a quelques mois pour être ensuite écoulé en cartouche en série limité (300 exemplaires). L'auteur a donc décidé de distribuer la rom gratuitement mais il vous est encore possible de faire un don si vous le désirez.
Qwak for Gameboy Advance is based on the Amiga version of the game, developed by myself, and published by Team 17.
This version was developed for the Gameboy Advance, however, it is also 100% compatiable with, and works ok on a DS.
There are only 300 copies of this game, in the entire known universe. So don't miss this golden opportunity ... to get your very own piece of gaming history today, simply click on the big buy now button. Remember, Qwak is not available in the shops, and the only place you can get Qwak is here, direct from the developer. Thanks for your support! Téléchargement : qwak.zip
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21 Mai 2010 9:08
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[GBA] Powder v113
Posté par:
Cid2Mizard
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Jeff Lait propose la 113ème monture de son Rogue like "Powder" pour de nombreuses plateformes dont la GBA.

You wouldn't know if from the change log, but I have been hard at work on POWDER for the last few months.
I do have new base 10 and base 12 versions of Akoi's tileset, along with corresponding fonts, but they aren't yet enabled in the default builds.
* Fireball and Cloudkill always explode at the end of their trajectory. * When you gain permanent intrinsics by evolving or lichifying, relevant temporary intrinsics will be cleared, preventing you from having a silver-tolerant lich. (Nathan Bogue) * Timestamps on the final character dump and the description of how long you lived will now match. (Deozaan) * You can wish for bones and corpses without them instantly dissolving. (Garron) * You can no longer fetch items that have teleport fixed. (Eris Discordia) * When a creature (un)polys into a gargantuan creature, it will now also push away monsters in addition to crushing walls. (Nathan Bogue) * Lich-form creatures that are undead no longer report it being your evil that was useless. (garron Bailey) * When you name an item, the menu defaults to naming the type rather than the specific as this is the usual scenario. * The floor of the kiwi room is now the proper floor tile. * Controled teleport onto the square you are already standing no longer reports that you are blocked, but that you decide to stay put. * Mysterious mapping of rooms fixed. Thanks to Kender and Mental Mouse for tracking this down - it has been annoying me for six years or so! (David Damerell, Eilu, Kender, Mental Mouse) * buildall.sh should work with --use-home-dir again. (garron) * The option menu no longer has Load. Instead it has Quit, which prompts you if you meant this. Loading is now only done from the main menu. * No experience for killing your pets. * Confirmation prompt if starting New Game with active saved game as one can easily accidentally overwrite it. * Some spells when mistargeted no longer waste your mana. Not all, so remain vigilant. * Cancelling your choice in the Wish menu no longer costs a turn. * Fix potential crash when you are killed by splash damage from a thrown item. - Téléchargements :powder113_gba.zip
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16 Avr 2010 9:46
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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[GBA][NDS] Pixelh8 Music Tech Pro Performer v1.0
Posté par:
Cid2Mizard
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Pixelh8 avait également réalisé en 2008 Pixelh8 Music Tech Pro Performer qui est également un synthétiseur mais pour la Game Boy Advance et la DS. 
Pixelh8 Music Tech Pro Performer Synthesizer is is software that runs on an unmodified Game Boy Advance or Nintendo DS, enabling you to be able to control the on board sound, turning the GBA/DS into a real time instrument. Based on the original Game Boy Music Tech V1.0, Pro Performer offers hundreds more options and possible sounds. New Features
All of the features of Music Tech V1+ More!
Nineteen Pitch Sweep Options , Wave Duty Selectable 12.5%, 25%,50%,75% , Seven Volume Envelopes All Major Keys , All Natural Minor Keys, All Harmonic Minor Keys, All Whole Tone Keys All Pentatonic Keys, Primary & Secondary Key Select Key Change in Player Mode, Octave Change In Player Mode Maj 3rd, Min 3rd, 5th’s, Octaves & Unisons Portamento Mode, Tremolo Mode, Arpeggio Mode (Up to Six Notes), Shifter Mode Half Tremolo Mode, Vibrato Mode Special Mode Speed Control, Unison Mode Phase Control More Sound Effects! & Hidden Programs, Presets & Modes!!!
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29 Déc 2009 22:17
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Commentaires: 0 • Répondre • Autres news dans cette catégorie
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Qui est en ligne
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Le record du nombre d’utilisateurs en ligne est de 155, le 16 Aoû 2008 22:58
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