Here is an update for SwingBall. I added a few new levels. Slightly modified a few of the preexisting levels. The level selection screen has been fixed up a little bit. I added a menu screen reminding players that they can make their own levels and explaining how to do it.
The frame rate should be moderately better but I’m not actually sure of that. I don’t remember what it averaged at previously and actually seems to me like its worse but I think that must just be in my head. Whats important though is that the frame rate has become purely cosmetic now as your movement speed has been made frame rate independent. Previously you increased your speed and moved at set amounts every time the screen refreshed which meant that you where slower when the frame rate dropped and faster when it increased. Obviously that’s problematic for a game that’s focused around trying to do things in a very exact amount of time. But now your movement speed adapts to the frame rate so it should no longer effect gameplay.
There is also a PC version of the game now. The line you swing from is a bit smoother in the PC version and although it depends on your computer it should be fairly safe to assume that the frame rate will be considerably smoother. I’m hoping that the availability of a PC version will also encourage more of you to make your own custom levels. It should be a lot more convenient to do so if you can test, modify and iterate on levels you make without needing to take them back and forth from your computer to your Wii.
v1.1 - September 21, 2010 -
* Several new levels. * Improved level selection screen. * Added a menu screen reminding that custom levels can be made and explaining how its done. * Movement speed has been made frame rate independent.
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