[Compo] Swing Ball

Répondre
ThatOtherPerson
Rang 3
Rang 3
Messages : 23
Enregistré le : 21 mai 2010 17:37
Contact :

[Compo] Swing Ball

Message par ThatOtherPerson » 21 mai 2010 17:48

Nom : Swing Ball
Auteur(s) : ThatOtherPerson
Origine : Canada
Petite description : Swing Ball is a platforming time trial game with a swinging mechanic.
Use the nunchuck's analog stick to move, the A button to jump and the B button to swing from wherever your point at.
You can easily make your own levels for the game as it simply loads them from any available bmp files in the levels folder.

Télécharger : http://www.multiupload.com/0MOSY10KYV
Modifié en dernier par ThatOtherPerson le 30 mai 2010 2:52, modifié 4 fois.

Avatar du membre
beredezebe
Modérateur
Modérateur
Messages : 567
Enregistré le : 05 avr. 2010 17:07

Re: [Compo] SwingBall

Message par beredezebe » 21 mai 2010 18:06

ThatOtherPerson participates in Nintendomax Wii dev Competition?
I'll test your game now :wink: ...

Avatar du membre
Cid2Mizard
Administrateur
Administrateur
Messages : 8306
Enregistré le : 07 août 2007 9:04
Localisation : Maubeuge

Re: [Compo] SwingBall

Message par Cid2Mizard » 21 mai 2010 19:04

Welcome and good luck :)

Avatar du membre
beredezebe
Modérateur
Modérateur
Messages : 567
Enregistré le : 05 avr. 2010 17:07

Re: [Compo] SwingBall

Message par beredezebe » 21 mai 2010 19:17

Super your game :D !
Fun, original ...
Frankly, great!

ThatOtherPerson
Rang 3
Rang 3
Messages : 23
Enregistré le : 21 mai 2010 17:37
Contact :

Re: [Compo] SwingBall

Message par ThatOtherPerson » 26 mai 2010 10:37

I just updated it and made a bunch of improvement. Now its actually more of a game then just a tech demo.

There is a goal now. There is an onscreen timer that counts down from 30 and if it reaches zero you lose. There are things you can pick up to gain extra time. Your score is equal to how many seconds yo have left when you reach the end of a level. Your high score for each level (there are six at the moment) is automatically saved and gets displayed at the level selection screen.

I fixed problems relating to jumping well standing next to something (before standing next to a block would occasionally cause you to either not jump or jump too high). I added the ability to jump well you have a rope out just like you can when you don't. I generally just tweaked and perfected a bunch of things relating to your movement and collision detection.

The sprites are still simple and similar to the previous ones but I think they look slightly better now. I also added a blue trailing effect behind your character that blurs and fades nicely.
beredezebe a écrit :Super your game :D !
Fun, original ...
Frankly, great!
Thanks :D I'm glad you like it.

Avatar du membre
beredezebe
Modérateur
Modérateur
Messages : 567
Enregistré le : 05 avr. 2010 17:07

Re: [Compo] SwingBall

Message par beredezebe » 26 mai 2010 14:11

The customs levels are really goods :wink: ...

Avatar du membre
minishlink
Rang 5
Rang 5
Messages : 68
Enregistré le : 01 juil. 2006 17:28
Localisation : France
Contact :

Re: [Compo] SwingBall

Message par minishlink » 26 mai 2010 15:45

Nice one ! :D
[url=http://louislagrange.free.fr][img]http://louislagrange.free.fr/images/bannTH.png[/img][/url]
- Minishlink's devblog : http://minishlink.dev-fr.org
- @Minishlink : http://twitter.com/Minishlink

ThatOtherPerson
Rang 3
Rang 3
Messages : 23
Enregistré le : 21 mai 2010 17:37
Contact :

Re: [Compo] SwingBall

Message par ThatOtherPerson » 30 mai 2010 2:39

I made one last final update to the game.

I fixed a few little things. Added additional menus and made some improvements to the one menu screen that did already exist. Added a screen pointing out the games use of the nunchuk controller (a commenter on GBAtemp felt that it wasn’t clear enough). Just like the nintendomax splash screen that comes before it you can skip past the nunchuk screen by pressing the A button. There are no real significant changes to the gameplay. I tweaked a few of the levels a little bit. added sound effects. lowered the volume of the music to make the sound effects more audible. I also smoothed out the blue trail that follows you to make it less pixelated.

Répondre

Retourner vers « JEUX / GAMES »