[Compo] Light Cycle 3D Wii

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the_leg
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[Compo] Light Cycle 3D Wii

Message par the_leg » 01 juin 2011 3:52

Nom : Light Cycle Wii
Auteur(s) : The Leg
Origine : US

Petite description :
Race 3D light cycles. 1-4 players split screen, includes shoutcast radio.
Télécharger :

Link:
http://www.multiupload.com/1Q0WRT1C62

Screenshots:
Image

Image

Installation:
Unzip the zip file to your root sd: directory.

Controls:
In Menu use Wiimote 1 to point and button A to select
In Game:
Wiimote held sideways
Left/Right = steering
Up/Down = change camera angle
1/2 = speed down/up
plus = change skin
minus = change the player model's detail (I left this in just in case there were performance issues)

Notes:
When using the shoutcast radio buttons (Rock, Metal, etc), make sure your Wii is connected to the internet,
otherwise the game will hang.

Update: June 5th:
----------------------------
Update computer AI to be more aggressive.
Added new arena skin called "compo"

I apologize for the lack of shoutcast radio selections. That will change in the future.
Modifié en dernier par the_leg le 06 juin 2011 2:59, modifié 2 fois.

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Cid2Mizard
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Re: [Compo] Light Cycle 3D Wii

Message par Cid2Mizard » 01 juin 2011 16:26

Your game is bugged ? Here i stay on menu and i've not cursor and i can move moto !

You can correct this exception, before June 2

the_leg
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Re: [Compo] Light Cycle 3D Wii

Message par the_leg » 01 juin 2011 20:24

Thanks for the feedback, Cid. I haven't seen that problem. Can you reproduce this every time, or is it random?

Edit:
Cid, not sure if this is the same problem, but I fixed a bug a few minutes ago
where a dead player could still control an invisible moto/bike.

owen
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Re: [Compo] Light Cycle 3D Wii

Message par owen » 01 juin 2011 22:25

check out :

the_leg
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Re: [Compo] Light Cycle 3D Wii

Message par the_leg » 02 juin 2011 0:38

Thanks Owen, Cid. I know what happened. I uploaded an earlier, developer version. That "delta ##" is my frame time and the console shouldn't
be shown at the end. This is my fault for procrastinating. Anyway, I've updated the 1st post with the "real" version. Thanks again
for the feedback.

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